Sword World Wiki
(Also restored Ranged Weapons Dunno why the tables seem to be formatted wrong)
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Revision as of 15:48, 3 September 2018

In the world of Raxia, skills and magic will only get one so far. Even if a PC excels at their classes, there are times where it can be too dangerous to rely on skill alone. It is those times where the proper items and equipment can make a difference. The items introduced here are just some of those found in the world of Raxia.

Item Data

The following is a list view of items, and explanations for each section.

※Category

[Sword] and [Axe] are described as such. This also affects the [Weapon Proficiency/**] Combat Feat.

※Rank

For weapons and armor, there are four ranks: B, A, S, and SS. B-Rank equipment can be equipped by anyone. A-Rank equipment requires the appropriate [Weapon Proficiency/**] or [Armor Proficiency/**] Combat Feat. For S-Rank and SS-Rank equipment, please refer to rulebooks 2 and 3.

1. Name

The name of the weapon, armor, etc.

2. Usage

The number of hands required to use the weapon effectively. Also notes whether or not the weapon can be thrown, as well as methods of usage. The notations are as follows.

  • [1H]: Requires one hand to wield.
  • [2H]: Requires both hands to wield.
  • [1H†]: Allows either one or two hands to wield. Data for 2-handed use is included immediately below.
  • [1H*]: Can be used as a throwing weapon. If thrown, counts as a [Thrown] missile weapon instead of it's normal category.
  • [1H‡]: Does not use the hands, but is still treated as a 1-handed weapon.
  • [2Hᵴ]: This weapon has multiple uses, and deals slashing damage.
  • [2Hᵱ]: This weapon has multiple uses, and deals piercing damage.

3. Req'd STR

Stands for Required Strength. A PC needs to have a Strength equal to or exceeding the listed Strength to equip that item. If they do not, their skills receive a penalty, and they do not receive the benefits of the item in question. This does not add together, so a character with multiple weapons and armor needs to have a minimum Strength equal to or greater than the highest Req'd STR of their equipment to gain benefits from all of them.

4. Accuracy

Shows how accurate each weapon is.

5. Impact

The Impact of the weapon. A results of a roll of 2d, when compared to the chart ranging from 3-12 for each weapon, determines the damage calculation. Please refer to pg. 154 for more details.

6. Crit Rate

Stands for "Critical Value". When attacking, if the total of your dice alone meet or exceed the Crit Rate, your attack is a critical hit.

7. Add'l Dmg

Stands for Additional Damage. When rolling damage for [Crossbows], add the number given to the roll.

8. Magic Power

Mainly used by [Guns]. When determining damage, add the number given to the roll.

9. Range

Unique to [Guns]. Represents the effective range of weapons that require aiming at the desired target.

10. Max Magazine

Represents a [Gun]'s maximum capacity for bullets.

11. Evasion

Certain armor and shields may modify a PC's evasion. This may be in addition to, or for some armors instead of, Defense.

12. Defense

Represents the defenses provided by armor and shields. This is often given in addition to Evasion, but there are exceptions.

13. Price

The price of weapons, armor, items, etc. Listed in Gamels (G). Unwanted equipment can be bought back for half the listed price.

Melee Weapons

Most melee weapons tend to be inexpensive, and their use tends to earn favor with those who fight on the front lines. However, even a wizard may use melee weapons in self-defense, though not as proficiently. Even punches, kicks, and wrestling techniques will be examined here.

Each category is separated according to strength and ease of use, with more difficult weapons requiring a bit more training to use. Otherwise, there is naught but money stopping one from purchasing their weapon of choice.

Swords

Swords and knives. Relatively easily concealed, and just as easily drawn.

B-Rank Swords
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Knife 1H* 1 - 1 0 0 0 1 2 3 3 3 4 4 10 30
Dagger 1H* 3 - 3 0 0 1 1 2 3 4 4 4 5 10 50
Short Sword 1H 5 - 5 0 1 1 2 2 3 4 5 5 5 10 80
Rapier 1H 8 - 8 0 1 2 2 3 4 4 5 6 6 10 110
Saber 1H 10 - 10 1 1 2 3 3 4 5 5 6 7 10 190
Estoc 2H 11 - 21 1 2 3 4 6 6 7 8 9 10 10 370
Long Sword 1H† 13 - 13 1 2 3 3 4 4 5 6 7 7 10 440
2H 13 - 23 2 2 3 5 6 7 7 8 9 10 10
Broad Sword 1H 15 - 15 1 2 3 4 4 5 5 6 7 8 10 340
Bastard Sword 1H† 17 - 17 1 2 3 4 5 5 6 7 7 8 10 560
2H 17 - 27 2 3 4 6 6 8 8 9 9 10 10
Falchion 2H 18 - 28 2 3 4 6 6 8 9 9 10 10 10 790
Zweihander 2H 20 - 30 2 4 4 6 7 8 9 10 10 10 10 860
Shamshir 2H 22 - 32 3 4 5 6 7 8 10 10 10 10 11 950
Great Sword 2H 24 - 34 3 4 5 6 8 9 10 10 11 11 10 1,020


Only those with [Weapon Proficiency/Sword] may equip the following weapons.

A-Rank Swords
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Flissa 1H 8 - 13 1 2 3 3 4 4 5 6 7 7 10 880
Flamberge 1H† 23 - 28 2 3 4 6 6 8 9 9 10 10 10 1,580
2H 23 - 38 3 5 6 7 8 10 10 11 12 13 10
Dragonslayer 2H 28 - 43 4 6 7 8 9 10 11 12 13 14 10 2,760

Axes

Whether single- or double-bladed, the defining feature of axes is their immense Impact. This is balanced out by their increased difficulty to critically hit, however.

B-Rank Axes
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Hand Axe 1H* 7 - 12 1 2 2 3 4 4 5 6 6 7 11 90
Battle Axe 1H† 16 - 21 1 2 3 4 6 6 7 8 9 10 11 360
2H 16 - 31 2 4 5 6 7 8 9 10 10 11 11
Great Axe 2H 18 - 33 3 4 5 6 8 8 10 10 10 11 11 410
Heavy Axe 1H† 20 - 25 2 3 4 5 6 7 8 8 9 10 11 440
2H 20 - 35 3 4 5 7 8 9 10 10 11 12 11
Bulova 2H 22 - 37 3 5 6 7 8 9 10 11 12 12 11 490
Minotaur's Axe 2H 30 - 45 4 6 7 9 10 10 11 12 13 14 11 950


Only those with [Weapon Proficiency/Axe] may equip the following weapon.

A-Rank Axes
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Halberd 2Hᵴ 20 - 40 4 5 6 7 9 10 11 11 12 13 11 1,080
2Hᵱ 20 - 35 3 4 5 7 8 9 10 10 11 12 10

Spears

The spear. Characterized by the point at the end of it's haft, it's increased Impact comes at the loss of accuracy.

B-Rank Spears
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Javelin 1H* 5 -1 10 1 1 2 3 3 4 5 5 6 7 10 65
Short Spear 1H* 10 -1 15 1 2 3 4 4 5 5 6 7 8 10 110
Spear 1H† 15 -1 20 1 2 3 4 5 6 7 8 9 10 10 170
2H 15 - 25 2 3 4 5 6 7 8 8 9 10 10
Long Spear 1H† 20 -1 25 2 3 4 5 6 7 8 9 9 10 10 220
2H 20 - 30 2 4 4 6 7 8 9 10 10 10 10


Only those with [Weapon Proficiency/Spear] may equip the following weapon.

A-Rank Spears
Name Usage Req'd STR Accuracy Impact Power

[03]

[04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Ahlspiess 1H† 15 -1 25 2 3 4 5 6 7 8 8 9 10 10

480

2H 15 - 30 2 4 4 6 7 8 9 10 10 10

10

Maces

With both high Impact and higher accuracy, the mace is a dangerous weapon. Don't expect to critically hit all too often, however.

B-Rank Maces
Name Usage Req'd STR Accuracy Impact Power

[03]

[04]

[05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Light Mace 1H 5 +1 10 1 1 2 3 3 4 5 5 6 7 12 120
Heavy Mace 1H† 15 +1 20 1 2 3 4 5 6 7 8 9 10 12 330
2H 15 +1 30 2 4 4 6 7 8 9 10 10 10 12
Maul 2H 20 +1 35 3 4 5 7 8 9 10 10 11 12 12 440
Ogre Maul 2H 30 +1 45 4 6 7 9 10 10 11 12 13 14 12

640


Only those with [Weapon Proficiency/Mace] may equip the following weapon.

A-Rank Maces
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Biliong 1H 7 +1 17 1 2 3 4 5 6 6 7 7 8 12 460

Staves

A sturdy piece of carved wood, staves are reliable weapons, even for those of lower Strength. Spellcasters also use them as a channel for their magic, though typically Sorcerers are seen focusing their Truespeech Magic through one.

B-Rank Staves
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Mage Staff 2H 1 +1 11 1 2 2 3 3 4 5 6 6 7 12 110
Quarterstaff 2H 4 +1 14 1 2 3 4 4 4 5 6 7 8 12 140


Only those with [Weapon Proficiency/Staff] may equip the following weapon.

A-Rank Staves
Name Usage Req'd STR Accuracy7 Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Mana Staff※ 2H 3 +1 13 1 2 3 3 4 4 5 6 7 7 12 6,800

※Increases Magic Power by +1, and is considered a magical weapon.

Flails

A weight or iron ball attached with a chain to a handle, a flail is a simple weapon. However, while its swings carry a lot of Impact, they lack the accuracy of other weapons in exchange.

B-Rank Flails
Name Usage Req'd STR Accuracy Impact Power

[03]

[04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Light Flail 1H 7 -1 12 1 2 2 3 4 4 5 6 6 7 10 90
Flail 1H† 10 -1 15 1 2 3 4 4 5 5 6 7 8 10 240
2H 10 -1 25 2 3 4 5 6 7 8 8 9 10 10
Morningstar 1H 12 -1 17 1 2 3 4 5 5 6 7 7 8 10 280
Heavy Flail 1H† 15 -1 20 1 2 3 4 5 6 7 8 9 10 10 340
2H 15 -1 30 2 4 4 6 7 8 9 10 10 10 10


Only those with [Weapon Proficiency/Flail] may equip the following weapon.

A-Rank Flails
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Goedendag 1H† 18 -1 28 2 3 4 6 6 8 9 9 10 10 10 1,540
2H 18 -1 38 3 5 6 7 8 10 10 11 12 13 10

Warhammers

A weapon used by rank-and-file troops, war hammers are relatively inexpensive, but difficult to successfully attack with.

B-Rank War Hammers
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Pike 1H 2 -1 7 0 1 1 2 3 4 4 5 5 6 10 60
Warhammer 1H 11 -1 16 1 2 3 4 4 5 6 7 7 8 10 250
Mattock 2H 20 -2 40 4 5 6 7 9 10 11 11 12 13 10 440


Only those with [Weapon Proficiency/Warhammer] may equip the following weapon.

A-Rank Warhammers
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Bec-De-Corbin 2Hᵱ 20 -1 40 4 5 6 7 9 10 11 11 12 13 10 1,800
2Hᵴ 20 -2 45 4 6 7 9 10 10 11 12 13 14 10

Wrestling

Encompasses punching, kicking, Grappler techniques, and weapons that can be used with punches or kicks. It is important to know that the weapons listed here do not inhibit any sort of movement of the arms or legs.

B-Rank Wrestling
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Punch 1H 0 - 0 12 -
Kick 1H‡ 0 -1 5 0 1 1 2 2 3 4 5 5 5 12 -
Throw※ 2H 0 - 0 12 -
Cestus※ 1H 1 +1 1 0 0 0 1 2 3 3 3 4 4 10 40
Spiked Boots※ 1H‡ 1 -1 11 1 2 2 3 3 4 5 6 6 7 10 160

※Grappler only. A Cestus increases punch damage, while Spiked Boots increase kick damage. A character can equip two of each, one in each hand/on each foot.

Only those with [Weapon Proficiency/Wrestling] may equip these weapons.

A-Rank Wrestling
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Hard Knuckle※ 1H 5 +1 10 1 1 2 3 3 4 5 5 6 7 10 440
Stomper※ 1H‡ 5 -1 20 1 2 3 4 5 6 7 8 9 10 10 520

※Grappler only. Hard Knuckles increases punch damage, while Stompers increase kick damage. A character can equip two of each, one in each hand/on each foot.

Ranged Weapons

Only skilled Marksmen are able to handle all ranged weapons. [Bows], [Crossbows], [Guns], and [Thrown Weapons] each have their own characteristics, so choose wisely. In addition, it is a good idea to keep track of the range and number of ammunition remaining.

Thrown Weapons

Includes a variety of thrown weapons, often with irregular trajectories. Thrown weapons can usually be recovered after being thrown, but not always. Any thrown weapon has a range of 10m, and additional damage is calculated by adding a PC's Marksman class level (if any) and their Strength modifier.

B-Rank Thrown Weapons
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [08] [09] [10] [11] [12] Crit Rate Price
Stone 1H* 1 - 6 12 0
Knife 1H* 1 - 1 10 30
Dagger 1H* 3 - 3 10 50
Hand Axe 1H* 7 - 12 11 90
Javelin 1H* 5 -1 10 10 65
Short Spear 1H* 10 -1 15 10 110

Only those with [Weapon Proficiency/Thrown Weapons] may equip these weapons.

A-Rank Thrown Weapons
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Chakram 1H* 1 - 6 10 100


Bows

For those who wish to stay farther from combat than a thrown weapon allows, there is the bow. They are easy enough to fire each round, but it's just as easy to lose track of how many arrows are left. Arrows have a range of 20m, and additional damage is calculated by adding a PC's Marksman class level (if any) and their Strength modifier.

B-Rank Bows
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Short Bow 2H 2 - 12 10 60
Normal Bow 2H 7 - 17 10 120
Long Bow 2H 12 - 22 10 170
Heavy Bow 2H 17 - 27 10 220

Only those with [Weapon Proficiency/Bows] may equip these weapons.

A-Rank Bows
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Price
Wrapped Bow 2H 13 - 28 10 780


Crossbows

More than just the combination of a bow and a gun stock, a crossbow is a dangerous weapon. It can fire a quarrel each round with little difficulty. Compared to [Bows], [Crossbows] require less Strength to use for a much longer range and higher damage output. However, additional damage is fixed for each crossbow, regardless of class level. B-Rank Crossbows have a range of 30m.

B-Rank Crossbows
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Add'l Dmg Price
Light Crossbow 2H 1 - 16 10 4 160
Normal Crossbow 2H 5 - 20 10 4 260
Heavy Crossbow 2H 10 - 25 10 4 530

Only those with [Weapon Proficiency/Crossbows] may equip these weapons. A-Rank Crossbows have a range of 50m.

A-Rank Crossbows
Name Usage Req'd STR Accuracy Impact Power [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] Crit Rate Add'l Dmg Price
Thami 2H 18 - 38 10 7 1,480

Guns

Packed into each bullet is the power of mana, though only Gunmages can unleash that power. However, while a Gunmage adds their class level to damage, a Marksman adds their class level to the attack roll. Each gun has its own critical value and Strength requirement, as each gun is different. Finally, while every gun comes with a holster to carry it, changing weapons from or to a one-handed gun is but a free action.

B-Rank Guns
Name Max Magazine Usage Req'd STR Accuracy Magic Power Crit Rate Range Price
Matchlock 3 1H 1 - - 11 10m 360
Torador 3 2H 5 - - 10 30m 800
Jezail 3 2H 10 - +1 10 50m 1,200

Only those with [Weapon Proficiency/Guns] may equip these weapons.